Sync Socket¶
This is an extension of the mesh_socket which syncronizes a common Object()
. It works by providing an extra handler to store data. This does not expose the entire Object()
API, but it exposes a substantial subset, and we’re working to expose more.
Note
This is a fairly inefficient architecture for write intensive applications. For cases where the majority of access is reading, or for small networks, this is ideal. For larger networks where a significant portion of your operations are writing values, you should wait for the chord socket to come into beta.
Basic Usage¶
There are three limitations compared to a normal Object()
.
- Keys and values must be translatable to a
Buffer()
- Keys and values are automatically translated to a
Buffer()
- By default, this implements a leasing system which prevents you from changing values set by others for a certain time
You can override the last restriction by constructing with leasing
set to false
, like so:
> const sync = require('js2p').sync;
> let sock = new sync.sync_socket('0.0.0.0', 4444, false);
Note that the leasing
parameter is supplied before a protocol()
.
The only other API differences between this and mesh_socket()
are for access to this dictionary. They are as follows:
get()
¶
A value can be retrieved by using the get()
method. This is reading from a local Object()
, so speed shouldn’t be a factor.
> let foo = sock.get('test key', null) // Returns null if there is nothing at that key
> let bar = sock.get('test key') // Returns undefined if there is nothing at that key
It is important to note that keys are all translated to a Buffer()
before being used.
set()
¶
A value can be stored by using the set()
method. These calls are worst case O(n)
, as it has to change values on other nodes. More accurately, the delay between your node knowing of the change and the last node knowing of the change is between O(log(n))
and O(n)
.
> sock.set('test key', 'value');
> sock.set('测试', 'test');
Like above, keys and values are all translated to Buffer()
before being used
This will raise an Error()
if another node has set this value already. Their lease will expire one hour after they set it. If two leases are started at the same UTC second, the tie is settled by doing a string compare of their IDs.
Any node which sets a value can change this value as well. Changing the value renews the lease on it.
del()
¶
Any node which owns a key, can clear its value. Doing this will relinquish your lease on that value. Like the above, this call is worst case O(n)
.
> sock.del('test');
update()
¶
The update method is simply a wrapper which updates based on a fed Object()
. Essentially it runs the following:
> for (var key of update_dict) {
... sock.set(key, update_dict[key]);
... }
Advanced Usage¶
Refer to the mesh socket tutorial
Use In A Browser¶
Refer to the mesh socket tutorial